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Free ruler obj
Free ruler obj







free ruler obj

free ruler obj

You HAVE to model in meters? And after that you HAVE to change scale for EVERY SINGLE asset you are using from 0.01/0.1 to 1 on all axes? What the hell?!?!? I checked the source object and that is imported at scale 1 and the model created by extruding the one face upwards is also imported at scale 1 and yet one is 100 times the size of the other. So I double clicked the model, Maya opened, I hit extrude, moved the face upwards 1 unit, set some UVs, cleared the history, saved as "wall", imported into Unity.

free ruler obj

The model is a simple plain, created from the plane used for the editor tile so it is exactly the same size and shape, just lifted 0.006 units on the y. I have a grid based level editor and I have a cursor that moves over the tiles so you can see what tile you are on. i am physically unable to scale that model.! Well, "those models" to be more accurate. But then I hit 'Apply' and the scale changes back to 1 again. So I go into Unity's import settings and i scale it down to 0.1. So recently I had an issue with a model appearing 10 times what it should be. For me it is simply agiven that, whatever scale or size i use I will have to scale in unity. i simply have 2 faith in Maya-Unity scale. Heck, I modeled a child at 1.5 units and the tip of the shoe covered half the Island scene. My issue is that wnen I freeze transforms, delete history and save as a final model ready to import, saved in M and being 1.8 units in size, I have to import my models at 0.013 in order to make it fit the CharacterController. So I started working in 180 units and just downscaling back to 1.8 when I am done. When I try to scroll closer for a detail tweak my camera tends to move through my model. Like stated above, it is a pain to do so because, not the near plane, but my camera move distance. In my case, i set Maya to Meters and model my characters to 1.8 units. Scaling has been an issue for me since I started with Unity.

#Free ruler obj mod

Incidentally if someone has a copy of max 10 i have a bunch of lowpoly weapons i made in it i cant open in max9, all set for gaming just collecting dust, can send them over if you will re export them and send them back, made them for a free mod anyway. If your lucky enough to own 3Dsmax10 or higher, or your unity scale actually works you probably wont need this. Usually i just open the objects in explorer and copy and paste them to update, works fine, and i am more comfortable with it anyway as its much harder to screw things up that way. Then again that auto save import feature also doesn't work for me on max or photoshop or gimp or maya so probably something up with my unity. Unity isnt the only engine i work with so defaulting my max isnt a very good idea either as 39.000 = 1m works great with everything else.Īnd im not stupid, setting the scale was the first thing i did when i got unity, and i did it 20freaking times, might be my max or my unity but it never carried over, setting it to 1=1m and setting the import to 1.0 did nothing a 1by1by1 box in max still imported at 40 times that size. If your version of max works at 1=1m then great use that its far more accurate and alot easier lolz, but for guys like me something like this is a pretty big help.

free ruler obj

Setting the import to 1.0 doesn't carry over when importing packages you just made so very little use in changing it to 1.0 on ever model as it ill defualt back to 0.1 when someone imports that package, just like renaming a material. I am using max9, pretty sure they fixed it in 10 with that perspective gizmo, but for me working at 1=1m isnt an option. Like i said gents its a guide, i hate working at 1= 1m in max as moving the camera around ones model is dam near impossible and you cant get a good look at any detail as the cameras close plane intersects it.









Free ruler obj